The single most important rule
Hero Gear only applies when your hero is leading a rally. It does nothing when you join someone else's rally. See Hero Overview and Roles for the full breakdown of why your "main march" (top 3 heroes) is the only thing worth gearing.
Unlock & Scaling
- Unlocks at Town Center Level 15.
- Gear progresses through 6 rarities, each with a higher max level cap.
- A full Mythic set on your main march can represent tens of thousands of troop power — this is one of the single biggest power multipliers in the game.
Upgrade Priority Order
Exact sequence to follow at every milestone:
Infantry Gloves → Archer Helmet → Cavalry Helmet
Advance each piece to your current milestone level before moving to the next piece — never spread resources evenly across all pieces at once. Focus over breadth.
The Full Path: Mythic → Red
- Farm grey/green/blue/purple pieces and merge them up
- Push Mythic pieces to Level 80–100 using scrolls and merges
- Mastery Forging unlocks at Mythic Level 20+ — this opens up specialized stat growth
- Red Gear imbuement requires (verified as of ~April 2026): - Target piece at Level 100 - Mastery Forging 10 - 2 additional Mythic pieces to sacrifice - Town Center 30 with roughly 40 days of kingdom age
- Once converted to Red, the piece can no longer be freely leveled — each 20-level checkpoint (120, 140, 160, 180, 200) requires Mithril to unlock
- Full Level 100 → 200 path costs roughly 150 Mithril per piece — budget before starting a Red conversion (verify exact costs in your in-game imbuement screen)
Materials & Sources
| Material | Best Sources |
|---|---|
| Mithril | Events and shops — gating resource for Red gear past Level 100 |
| Forgehammers | Enhancement/reforge, salvaging spare gear |
| Gear pieces (F2P) | Arena Shop Chests — Custom Hero Gear chests for specific pieces |
| Gear pieces (gems) | Hero Roulette targeted spins |
| Gear pieces (events) | Bear Hunt, Swordland Showdown, lucky chests (~1% drop rate — don't rely on these) |
Reforge — recovering value from mistakes
Salvage/reforge extra or misplaced gear for 100% XP + hammer recovery. If you geared a hero outside your main 3 before realizing the mistake, reforge that gear rather than leaving it stuck — it converts cleanly into Enhancement XP and Forgehammers you can redirect to your actual main march.
Hero Gear vs Rally Role Reminder
- Applies only to the rally leader's march — never to joiners
- A hero's skill (not gear) is what matters for joiners — e.g., Chenko's flat Lethality buff is valuable purely from her kit, with zero gear investment needed
- Upgrading a rally-support skill (like an aura effect) lets a hero contribute meaningfully even in a "top 4 support" slot without full gear investment
Common Mistakes
- Balancing resources across all gear pieces at once instead of following the priority sequence
- Gearing up 5 heroes instead of focusing your main 3
- Spending Mithril on non-priority pieces
- Forgetting to reforge gear stuck on non-main-march heroes