The single most important rule

Hero Gear only applies when your hero is leading a rally. It does nothing when you join someone else's rally. See Hero Overview and Roles for the full breakdown of why your "main march" (top 3 heroes) is the only thing worth gearing.

Unlock & Scaling

  • Unlocks at Town Center Level 15.
  • Gear progresses through 6 rarities, each with a higher max level cap.
  • A full Mythic set on your main march can represent tens of thousands of troop power — this is one of the single biggest power multipliers in the game.

Upgrade Priority Order

Exact sequence to follow at every milestone:

Infantry Gloves → Archer Helmet → Cavalry Helmet

Advance each piece to your current milestone level before moving to the next piece — never spread resources evenly across all pieces at once. Focus over breadth.

The Full Path: Mythic → Red

  1. Farm grey/green/blue/purple pieces and merge them up
  2. Push Mythic pieces to Level 80–100 using scrolls and merges
  3. Mastery Forging unlocks at Mythic Level 20+ — this opens up specialized stat growth
  4. Red Gear imbuement requires (verified as of ~April 2026): - Target piece at Level 100 - Mastery Forging 10 - 2 additional Mythic pieces to sacrifice - Town Center 30 with roughly 40 days of kingdom age
  5. Once converted to Red, the piece can no longer be freely leveled — each 20-level checkpoint (120, 140, 160, 180, 200) requires Mithril to unlock
  6. Full Level 100 → 200 path costs roughly 150 Mithril per piece — budget before starting a Red conversion (verify exact costs in your in-game imbuement screen)

Materials & Sources

Material Best Sources
Mithril Events and shops — gating resource for Red gear past Level 100
Forgehammers Enhancement/reforge, salvaging spare gear
Gear pieces (F2P) Arena Shop Chests — Custom Hero Gear chests for specific pieces
Gear pieces (gems) Hero Roulette targeted spins
Gear pieces (events) Bear Hunt, Swordland Showdown, lucky chests (~1% drop rate — don't rely on these)

Reforge — recovering value from mistakes

Salvage/reforge extra or misplaced gear for 100% XP + hammer recovery. If you geared a hero outside your main 3 before realizing the mistake, reforge that gear rather than leaving it stuck — it converts cleanly into Enhancement XP and Forgehammers you can redirect to your actual main march.

Hero Gear vs Rally Role Reminder

  • Applies only to the rally leader's march — never to joiners
  • A hero's skill (not gear) is what matters for joiners — e.g., Chenko's flat Lethality buff is valuable purely from her kit, with zero gear investment needed
  • Upgrading a rally-support skill (like an aura effect) lets a hero contribute meaningfully even in a "top 4 support" slot without full gear investment

Common Mistakes

  • Balancing resources across all gear pieces at once instead of following the priority sequence
  • Gearing up 5 heroes instead of focusing your main 3
  • Spending Mithril on non-priority pieces
  • Forgetting to reforge gear stuck on non-main-march heroes