This rotates — verify in-game
Kingshot events follow a broadly predictable weekly + 4-week cycle, but exact days shift by server/kingdom age and after major patches. Always cross-check the in-game Events tab. Treat this note as "the shape of the cycle," not a locked schedule.
Two Kinds of Events
- Fixed weekly events — happen on (roughly) the same days every week. - Bear Hunt - Mystic Trial - Alliance Championship
- Rotating events — cycle through a longer schedule with gaps between appearances. - Strongest Governor (7-day individual ranking event) - Hall of Governors - Kingdom vs Kingdom / Kingdom of Power (5-day event, see Kingdom vs Kingdom (KvK)) - Alliance Mobilization / Alliance Brawl (6-day, combines individual + alliance scoring) - Swordland Showdown - Viking Vengeance - Sanctuary Battles - Armament Competition (2-day dual-type) - Officer Project (dual-type) - Custom Selection - Combat Medic - Champagne Fair (roughly monthly) - Fishing Tournament (roughly monthly) - Windward Voyage / Treasure Cove / Arcane Trove (chest-based events) - Football Fiesta (seasonal minigame event)
Rough Weekly/4-Week Shape
A commonly reported 4-week rotation looks roughly like:
- Week pattern includes: Sanctuary Battle, Alliance Championship, Swordland Showdown, Armament Competition (x2), Officer Project
- Recurring daily-ish rotation across the week: Alliance Championship → Alliance Brawl → Swordland Showdown → Armament Competition → Champagne Fair → Custom Selection → Combat Medic
- Always available: Pet Chests, Gear Enhancement (daily)
Important sequencing rule: once a kingdom finishes its first Kingdom of Power / KvK, the event order becomes more fixed. Before that, new servers have a less predictable timeline.
- After KvK: Alliance Brawl replaces the usual post-KvK Alliance Mobilization — Alliance Mobilization only returns after the next Strongest Governor event.
Priority Cheat Sheet (what actually matters)
The 20-minutes-a-day rule
If a member only has 10–20 minutes a day: 5 minutes on Bear Hunt, 5 on Mystic Trial. These two give materials you can't get anywhere else reliably. Everything else is bonus.
- Non-negotiable weekly: Bear Hunt, Mystic Trial
- High value, coordinate as alliance: Swordland Showdown, Alliance Championship, Eternity's Reach
- Dual-type material timing events: Armament Competition, Officer Project — save the matching materials, don't spend blind
- Biggest stakes (save resources for these): Kingdom vs Kingdom, Strongest Governor
- Resource timing events (don't waste speedups outside these): Training Events, Construction/Research Events — always hold speedups until the matching event window is live for double/triple point value.
- Casual/lower-urgency: Fishing Tournament, Windward Voyage, Treasure Cove, Arcane Trove, Football Fiesta — good extra value, but not worth stressing over if you're time-limited
Prep Reminders
- 2 days before KvK: stop spending gems on anything except gear/troops — this is the least efficient time to spend on other systems.
- Before Strongest Governor: save speedups tied to whichever category (training/building/research) that rotation rewards.
- Before Bear Hunt window: confirm your main march roster is online and ready — late joiners to a rally lose most of the damage value since rallies resolve almost instantly once launched.