A consolidated reference for troop ratios (Infantry/Cavalry/Archer) across every context in the game. Cross-check against the specific event page for any nuance.

General Purpose Ratios

Context Ratio (Inf/Cav/Arc) Notes
Offensive rally (Gen 4+) 1/10/89 Heavy archer-weighted once your roster supports it
Garrison / defense 60/15/25 (or 60/20/20 depending on source) Infantry-heavy to absorb damage
Castle Battle attack (KvK) 50/20/30 See Kingdom vs Kingdom (KvK)
Castle Battle garrison (KvK) 60/20/20 Defensive lean
Alliance Championship ~50/20/30 Starting baseline, adjust per lane assignment

Zone-Specific Ratios (Mystic Trial)

See Mystic Trial for our alliance's exact per-zone numbers (Coliseum, Forest of Life, Crystal Cave, Knowledge Nexus, Molten Fort, Radiant Spire).

General Principles

  • Early game: a roughly even mix across all three troop types is safest since you don't yet have strong single-type damage dealers
  • As you unlock stronger heroes, ratios shift toward whichever troop type your strongest heroes lead — check each hero's troop type in Hero Index before committing to a ratio
  • Defense should generally skew Infantry-heavy — Infantry absorbs damage, letting your Archers (highest damage) survive to deal their hits
  • Offense should generally skew Archer-heavy at Gen 4+, once your gear/hero investment supports the higher-risk, higher-reward composition