Stub — partially confirmed
The general regen rate and cap are still unconfirmed, but a few concrete costs are now known (see below) from researching Cesares Fury. Fill in the rest once your alliance has checked the remaining mechanics in-game.
What it probably is
A refillable resource spent on world-map actions — attacking beasts/monsters, scouting, and similar map moves — separate from the troop and hero systems covered elsewhere in this vault. It typically regenerates slowly over time, with options to speed up regen using gems, items, or specific hero/pet skills. Gathering resources (Bread, Stone, Wood, Iron) may or may not cost it — worth confirming either way.
Confirmed costs (from Cesares Fury)
- Scouting a Cesares Rebel: 15 stamina
- Solo attack on a Rebel: roughly 10 stamina
- Diana's first Expedition skill reduces stamina usage by 10–20% — worth bringing her along for any stamina-heavy grinding
- Clearing the full Cesares Fury event (levels 1–50) typically costs 1,100–1,500 stamina depending on your power
Why it's worth writing up properly
New members hit a stamina wall almost immediately and don't know whether to spend gems on a refill, wait it out, or just ignore it and do something else. A short, confirmed answer here would save a lot of repeated questions in alliance chat during the first week.
To fill in
- Regen rate (time per point, and the cap)
- Which other actions cost it and which don't (does gathering cost it?)
- Best free ways to refill it beyond Diana's skill (pet skills, daily items)
- Whether it's ever worth spending gems on a refill, and when