How team power works

Unlike rally leading (where only your top 3 "main march" heroes matter), Arena/Conquest adds together the power of all 5 heroes on your team. This is the one context where gearing more than 3 heroes has a real payoff — see Hero Overview and Roles for the contrast with rally-focused gearing.

Team Building

  • Front row vs back row placement matters — tankier heroes (Infantry-leaning) up front, damage dealers in back
  • Conquest skill priority differs from Expedition skill priority — a hero's Expedition buff (like Chenko's flat Lethality) may matter less here than raw Conquest-specific skill scaling, so check each hero's Conquest skill line separately before assuming your Bear Hunt joiners are also your best Arena picks
  • Generation-based power scaling — newer generation heroes generally carry higher base stats, so a full Gen 3 team can outscale an undergeared Gen 5 team depending on star/gear investment

Scoring & Rewards

  • Arena Points accumulate from ladder wins and determine weekly rewards
  • Weekly rewards reset on a set cycle — check your rank before the reset to make sure you've claimed everything
  • Target selection — picking weaker opponents on the ladder to farm points is often smarter than always challenging the top spot

Best Hero Picks (varies by server generation — see Hero Index)

  • Rosa is commonly called the "Arena empress" — build her without hesitation if you play Arena regularly
  • Marlin and Vivian both scale well into Arena due to their team-wide damage skills

Common Mistakes

  • Assuming your rally-leader main 3 are automatically your best Arena 5 — Conquest skills scale differently
  • Ignoring front/back row placement
  • Not farming weaker ladder targets for consistent points